

To start, try constructing your archetypes around the ten two-color pairs. They should feel distinct, and they should play out in different ways. Brainstorm Your ArchetypesĬube archetypes are kind of like characters within a novel. When you've got your theme, proceed to the next step. It narrows your focus to a few specific cards rather than every card, ever. Though it might be difficult, I think choosing a theme really helps in Cube construction. MTG Hall of Famer Luis Scott-Vargas has apparently played a mono-green Cube, which sounds totally whacky. I myself built a Lorwyn Cube, which is dedicated to my favorite Magic block of the same name. Many players love Pauper Cubes (only commons allowed). Just like genres for novels, there are countless themes for Cubes. And though it was panned by many players, MTGO also offered a Legendary Cube for a little while, which was almost completely composed of (you guessed it) legendary creatures. On Magic Online, there are Cubes for almost every eternal format, including a Modern Cube, a Legacy Cube, and a Vintage Cube. What sets it apart from others? What's the overarching philosophy behind your design? Like many great popular novels, your Cube can use a genre. Once you learn to build it, you can work your way up to 720. The next size up is the large Cube, which boasts 720 cards and gives you room for 16 drafters, or two pods of eight.įor your first try, start with the small Cube. In Cube terms, starting small means 360 unique cards -exactly enough cards for eight drafters. Just try working a little faster than Martin (I'm sorry, George-I couldn't resist). Likewise, as the author of your Cube, I'd recommend starting small and going big. However, he started mostly with short stories, then worked his way up to the heftier stuff. Martin, author of A Game of Thronesand its sequels, writes chunky books. Ready to be the author of your very own Cube? The following seven tips should get you started on the right track. Cube is open to many different styles of play. Likewise, if you want to run a mono-white aggro white weenie deck, that should work, too. If you want to draft a Modern Splinter Twin combo deck back, you can probably do it.

This format combines the fun of drafting cards with the strategy and raw power of constructed-level play. In strictly Magic terms, Cube is one of the best ways to play the game. And like writing a novel, building a Cube is a huge accomplishment.Ĭube Draft, if you didn't know, is a format in which players draft from a custom-built set, usually featuring some of the most famous cards from Magic's history. This ain't that kind of cube.Constructing a Magic: The Gathering Cube is a lot like writing a novel both require ample time, constant revision, and a heck of a lot of paper.

Just don't try too hard to draft an aggressive deck that aims to curve out in the early turns with small creatures. Of course, there are many, many small strategies outside of these eleven archetypes these are just the loud directions the cube will call out for you to try. And since this is Chromatic Cube, you can bet that there will be enough fixing available to often play more than two colors. Not all decks of the same two colors will be the same of course, but if you see an off-the-wall card, you can trust that the cube can support it. A lot of the cards are individually good in decks, but there are eleven archetypes for ten color pairs in the game to guide drafters. Chromatic Cube lies somewhere in the middle. This is the dichotomy of Arena Cube and Tinkerer's Cube. Other cubes are synergy driven, which means you may draft a deck that is "on rails" and is looking for a very specific piece to complete your linear, sometimes parasitic, puzzle. Some cubes are pure "good stuff," meaning all the cards are individually powerful, and you take the "best card per pack" in your deck of two or maybe three colors. While Arena Cube is a great overall representation of Cube and Magic, and Tinkerer's Cube involves a great deal of synergistic small pieces to craft a deck with a unique and holistically strong mechanical identity, Chromatic Cube replaces aggressive creatures with mana rocks so we can get to the good stuff: cards that cost more and do more! This is a cube where Alloy Myr makes a great ally, and there's more to Tome of the Guildpact than meets the eye. So, I simply applied that cube's philosophy to MTG Arena and its Historic card pool: lots of big-mana decks and a plethora of crazy interactions to help emulate Commander, all in the context of a cube! If you've followed my exploits elsewhere, on Magic Online I created the Live the Dream Cube. The main goal of this cube is to deliver a cube experience unlike Arena Cube or Tinkerer's Cube.
